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Rival Motta Final

Encounter Overview

FieldValue
Trainer IDtdc_rival_motta_final
CategoryRival
Campaign Order21 / 26
Level Cap79
Battle FormatGEN_9_DOUBLES
Difficulty★★★★★
ArchetypeSand offense / field-control doubles
Unlock Requirementtdc_admin_marru
Healing BagFull Restore x2

Team

1. Mr. X (Tyranitar)

Tyranitar sprite
FieldValue
Speciestyranitar
NicknameMr. X
GenderMALE
Level79
ShinyNo
AbilitySandstream
Held ItemTyranitarite
NatureSassy
EVs244 HP / 16 Atk / 248 SpD
IVs31 all
Gimmicks

Moveset

  • Stealthrock
  • Knockoff
  • Rockslide
  • Irondefense

2. Quesadrillas (Excadrill)

Excadrill sprite
FieldValue
Speciesexcadrill
NicknameQuesadrillas
GenderMALE
Level79
ShinyYes
AbilitySandrush
Held ItemSteelium Z
NatureAdamant
EVs252 Atk / 132 Def / 124 SpD
IVs31 all
Gimmicks

Moveset

  • Drillrun
  • Brickbreak
  • Ironhead
  • Rockslide

3. Pteros (Aerodactyl)

Aerodactyl sprite
FieldValue
Speciesaerodactyl
NicknamePteros
GenderMALE
Level79
ShinyNo
AbilityRockhead
Held ItemFocus Sash
NatureJolly
EVs252 Atk / 6 SpD / 252 Spe
IVs31 all
Gimmickstera: rock

Moveset

  • Dualwingbeat
  • Tailwind
  • Rockslide
  • Doubleedge

4. Shark Boy (Garchomp)

Garchomp sprite
FieldValue
Speciesgarchomp
NicknameShark Boy
GenderMALE
Level79
ShinyNo
AbilityRoughskin
Held ItemRocky Helmet
NatureJolly
EVs252 Atk / 4 SpD / 252 Spe
IVs31 all
Gimmickstera: steel

Moveset

  • Dragonclaw
  • Earthquake
  • Ironhead
  • Swordsdance

5. Scott (Lycanroc)

Lycanroc sprite
FieldValue
Specieslycanroc
NicknameScott
GenderMALE
Level79
ShinyYes
AbilityToughclaws
Held ItemWhite Herb
NatureJolly
EVs8 HP / 248 Atk / 252 Spe
IVs31 all
Gimmicks

Moveset

  • Accelerock
  • Closecombat
  • Ironhead
  • Trailblaze

6. Pikes Peak (Zamazenta)

Zamazenta sprite
FieldValue
Specieszamazenta
NicknamePikes Peak
GenderGENDERLESS
Level79
ShinyNo
AbilityDauntlessshield
Held ItemRusted Shield
NatureAdamant
EVs252 HP / 252 Atk / 4 SpD
IVs31 all
Gimmicks

Moveset

  • Behemothbash
  • Bodypress
  • Irondefense
  • Crunch

Competitive Analysis

Game Plan

  • Primary field plan: Sand support enables specific sweepers and chip pressure.
  • Speed control tools: Tailwind, Trailblaze.
  • Spread damage is a major pressure point through Earthquake, Rockslide.

Win Conditions

  • Setup-based win conditions are present: Irondefense, Swordsdance.
  • Priority pressure can close games or deny low-HP pivots: Accelerock.

Threat Profile

  • Focus Sash leads can guarantee tempo moves unless double-targeted or chipped.
  • Z-Move access creates one-time burst turns that can remove key defensive pieces.
  • Mega Evolution changes matchup dynamics and should be scouted before committing resources.

Player Preparation Notes

  • Treat this as a doubles encounter first: board positioning matters more than one-on-one type advantage.
  • Identify the most important tempo piece early, then either remove it or force it into defensive play.
  • Preserve answers to the trainer's strongest endgame attacker instead of trading them too early.
  • If the trainer has field control, avoid giving free turns to weather, terrain, or speed-control setters.

Technical Notes

  • Source trainer file: data/rctmod/trainers/tdc_rival_motta_final.json
  • Source progression file: data/rctmod/mobs/trainers/single/tdc_rival_motta_final.json