Rival Motta 01
Encounter Overview
| Field | Value |
|---|---|
| Trainer ID | tdc_rival_motta_01 |
| Category | Rival |
| Campaign Order | 1 / 26 |
| Level Cap | 15 |
| Battle Format | GEN_9_DOUBLES |
| Difficulty | ★★☆☆☆ |
| Archetype | Sand offense / field-control doubles |
| Unlock Requirement | Available at campaign start |
| Healing Bag | Super Potion x2 |
Team
1. Mr. X (Larvitar)
| Field | Value |
|---|---|
| Species | larvitar |
| Nickname | Mr. X |
| Gender | MALE |
| Level | 15 |
| Shiny | No |
| Ability | Sandveil |
| Held Item | Smooth Rock |
| Nature | Sassy |
| EVs | 244 HP / 16 Atk / 248 SpD |
| IVs | 31 all |
| Gimmicks | — |
Moveset
- Rockslide
- Bulldoze
- Pursuit
- Sandstorm
2. Quesadrillas (Drilbur)
| Field | Value |
|---|---|
| Species | drilbur |
| Nickname | Quesadrillas |
| Gender | MALE |
| Level | 15 |
| Shiny | Yes |
| Ability | Sandrush |
| Held Item | Eviolite |
| Nature | Adamant |
| EVs | 252 Atk / 132 Def / 124 SpD |
| IVs | 31 all |
| Gimmicks | — |
Moveset
- Slash
- Stealthrock
- Drillrun
- Metalclaw
3. Shark Boy (Gible)
| Field | Value |
|---|---|
| Species | gible |
| Nickname | Shark Boy |
| Gender | MALE |
| Level | 15 |
| Shiny | No |
| Ability | Sandveil |
| Held Item | Yache Berry |
| Nature | Jolly |
| EVs | 252 Atk / 4 SpD / 252 Spe |
| IVs | 31 all |
| Gimmicks | tera: steel |
Moveset
- Dragontail
- Rockslide
- Bulldoze
- Metalclaw
4. Nidokong (Nidoranm)
| Field | Value |
|---|---|
| Species | nidoranm |
| Nickname | Nidokong |
| Gender | — |
| Level | 15 |
| Shiny | Yes |
| Ability | Poisonpoint |
| Held Item | Groundium Z |
| Nature | Timid |
| EVs | 252 SpA / 4 SpD / 252 Spe |
| IVs | 0 Atk |
| Gimmicks | — |
Moveset
- Earthpower
- Sludgebomb
- Thunderbolt
- Icebeam
Competitive Analysis
Game Plan
- Primary field plan: Sand support enables specific sweepers and chip pressure.
- Spread damage is a major pressure point through Bulldoze, Rockslide.
Win Conditions
- Primary win condition is efficient target selection and maintaining board pressure.
Threat Profile
- Z-Move access creates one-time burst turns that can remove key defensive pieces.
- Mega Evolution changes matchup dynamics and should be scouted before committing resources.
Player Preparation Notes
- Treat this as a doubles encounter first: board positioning matters more than one-on-one type advantage.
- Identify the most important tempo piece early, then either remove it or force it into defensive play.
- Preserve answers to the trainer's strongest endgame attacker instead of trading them too early.
- If the trainer has field control, avoid giving free turns to weather, terrain, or speed-control setters.
Technical Notes
- Source trainer file:
data/rctmod/trainers/tdc_rival_motta_01.json - Source progression file:
data/rctmod/mobs/trainers/single/tdc_rival_motta_01.json