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Rival Motta 01

Encounter Overview

FieldValue
Trainer IDtdc_rival_motta_01
CategoryRival
Campaign Order1 / 26
Level Cap15
Battle FormatGEN_9_DOUBLES
Difficulty★★☆☆☆
ArchetypeSand offense / field-control doubles
Unlock RequirementAvailable at campaign start
Healing BagSuper Potion x2

Team

1. Mr. X (Larvitar)

Larvitar sprite
FieldValue
Specieslarvitar
NicknameMr. X
GenderMALE
Level15
ShinyNo
AbilitySandveil
Held ItemSmooth Rock
NatureSassy
EVs244 HP / 16 Atk / 248 SpD
IVs31 all
Gimmicks

Moveset

  • Rockslide
  • Bulldoze
  • Pursuit
  • Sandstorm

2. Quesadrillas (Drilbur)

Drilbur sprite
FieldValue
Speciesdrilbur
NicknameQuesadrillas
GenderMALE
Level15
ShinyYes
AbilitySandrush
Held ItemEviolite
NatureAdamant
EVs252 Atk / 132 Def / 124 SpD
IVs31 all
Gimmicks

Moveset

  • Slash
  • Stealthrock
  • Drillrun
  • Metalclaw

3. Shark Boy (Gible)

Gible sprite
FieldValue
Speciesgible
NicknameShark Boy
GenderMALE
Level15
ShinyNo
AbilitySandveil
Held ItemYache Berry
NatureJolly
EVs252 Atk / 4 SpD / 252 Spe
IVs31 all
Gimmickstera: steel

Moveset

  • Dragontail
  • Rockslide
  • Bulldoze
  • Metalclaw

4. Nidokong (Nidoranm)

Nidoranm sprite
FieldValue
Speciesnidoranm
NicknameNidokong
Gender
Level15
ShinyYes
AbilityPoisonpoint
Held ItemGroundium Z
NatureTimid
EVs252 SpA / 4 SpD / 252 Spe
IVs0 Atk
Gimmicks

Moveset

  • Earthpower
  • Sludgebomb
  • Thunderbolt
  • Icebeam

Competitive Analysis

Game Plan

  • Primary field plan: Sand support enables specific sweepers and chip pressure.
  • Spread damage is a major pressure point through Bulldoze, Rockslide.

Win Conditions

  • Primary win condition is efficient target selection and maintaining board pressure.

Threat Profile

  • Z-Move access creates one-time burst turns that can remove key defensive pieces.
  • Mega Evolution changes matchup dynamics and should be scouted before committing resources.

Player Preparation Notes

  • Treat this as a doubles encounter first: board positioning matters more than one-on-one type advantage.
  • Identify the most important tempo piece early, then either remove it or force it into defensive play.
  • Preserve answers to the trainer's strongest endgame attacker instead of trading them too early.
  • If the trainer has field control, avoid giving free turns to weather, terrain, or speed-control setters.

Technical Notes

  • Source trainer file: data/rctmod/trainers/tdc_rival_motta_01.json
  • Source progression file: data/rctmod/mobs/trainers/single/tdc_rival_motta_01.json