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Elite 4 Allahu

Encounter Overview

FieldValue
Trainer IDtdc_e4_allahu
CategoryElite Four
Campaign Order24 / 26
Level Cap80
Battle FormatGEN_9_DOUBLES
Difficulty★★★★★
ArchetypeHigh-tempo offensive pressure
Unlock Requirementtdc_e4_peteca
Healing BagFull Restore x2

Team

1. Groudon (Groudon)

Groudon sprite
FieldValue
Speciesgroudon
Nickname
GenderGENDERLESS
Level80
ShinyYes
AbilityDesolateland
Held ItemRed Orb
NatureAdamant
EVs4 HP / 252 Atk / 252 Def
IVs31 all
Gimmicks

Moveset

  • Precipiceblades
  • Heatcrash
  • Dragonclaw
  • Bodypress

2. Venusaur (Venusaur)

Venusaur sprite
FieldValue
Speciesvenusaur
Nickname
GenderMALE
Level80
ShinyYes
AbilityChlorophyll
Held ItemLeftovers
NatureModest
EVs252 SpA / 4 SpD / 252 Spe
IVs31 HP / 0 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
Gimmickstera: water

Moveset

  • Sleeppowder
  • Solarbeam
  • Sludgebomb
  • Earthpower

3. Houndoom (Houndoom)

Houndoom sprite
FieldValue
Specieshoundoom
Nickname
GenderMALE
Level80
ShinyYes
AbilitySolarpower
Held ItemHoundoominite
NatureTimid
EVs252 SpA / 4 SpD / 252 Spe
IVs31 HP / 0 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
Gimmicks

Moveset

  • Flamethrower
  • Darkpulse
  • Shadowball
  • Sludgebomb

4. Gougingfire (Gougingfire)

Gougingfire sprite
FieldValue
Speciesgougingfire
Nickname
GenderGENDERLESS
Level80
ShinyYes
AbilityProtosynthesis
Held ItemChoice Band
NatureJolly
EVs252 Atk / 4 SpD / 252 Spe
IVs31 all
Gimmicks

Moveset

  • Ragingfury
  • Dragonclaw
  • Morningsun
  • Burningbulwark

5. Incineroar (Incineroar)

Incineroar sprite
FieldValue
Speciesincineroar
Nickname
GenderMALE
Level80
ShinyYes
AbilityIntimidate
Held ItemIncinium Z
NatureImpish
EVs252 HP / 128 Def / 128 SpD
IVs31 all
Gimmicks

Moveset

  • Partingshot
  • Fakeout
  • Flareblitz
  • Darkestlariat

6. Walkingwake (Walkingwake)

Walkingwake sprite
FieldValue
Specieswalkingwake
Nickname
GenderGENDERLESS
Level80
ShinyNo
AbilityProtosynthesis
Held ItemChoice Scarf
NatureModest
EVs252 SpA / 4 SpD / 252 Spe
IVs31 HP / 0 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
Gimmicks

Moveset

  • Dracometeor
  • Hydrosteam
  • Flamethrower
  • Dragondance

Competitive Analysis

Game Plan

  • Primary field plan: Harsh sun support enables specific sweepers and chip pressure.
  • Spread damage is a major pressure point through Precipiceblades.

Win Conditions

  • Setup-based win conditions are present: Dragondance.
  • Priority pressure can close games or deny low-HP pivots: Fakeout.

Threat Profile

  • Choice items create immediate damage or speed pressure, but can be punished through positioning.
  • Z-Move access creates one-time burst turns that can remove key defensive pieces.
  • Mega Evolution changes matchup dynamics and should be scouted before committing resources.

Player Preparation Notes

  • Treat this as a doubles encounter first: board positioning matters more than one-on-one type advantage.
  • Identify the most important tempo piece early, then either remove it or force it into defensive play.
  • Preserve answers to the trainer's strongest endgame attacker instead of trading them too early.
  • If the trainer has field control, avoid giving free turns to weather, terrain, or speed-control setters.

Technical Notes

  • Source trainer file: data/rctmod/trainers/tdc_e4_allahu.json
  • Source progression file: data/rctmod/mobs/trainers/single/tdc_e4_allahu.json