Elite 4 Allahu
Encounter Overview
| Field | Value |
|---|---|
| Trainer ID | tdc_e4_allahu |
| Category | Elite Four |
| Campaign Order | 24 / 26 |
| Level Cap | 80 |
| Battle Format | GEN_9_DOUBLES |
| Difficulty | ★★★★★ |
| Archetype | High-tempo offensive pressure |
| Unlock Requirement | tdc_e4_peteca |
| Healing Bag | Full Restore x2 |
Team
1. Groudon (Groudon)
| Field | Value |
|---|---|
| Species | groudon |
| Nickname | — |
| Gender | GENDERLESS |
| Level | 80 |
| Shiny | Yes |
| Ability | Desolateland |
| Held Item | Red Orb |
| Nature | Adamant |
| EVs | 4 HP / 252 Atk / 252 Def |
| IVs | 31 all |
| Gimmicks | — |
Moveset
- Precipiceblades
- Heatcrash
- Dragonclaw
- Bodypress
2. Venusaur (Venusaur)
| Field | Value |
|---|---|
| Species | venusaur |
| Nickname | — |
| Gender | MALE |
| Level | 80 |
| Shiny | Yes |
| Ability | Chlorophyll |
| Held Item | Leftovers |
| Nature | Modest |
| EVs | 252 SpA / 4 SpD / 252 Spe |
| IVs | 31 HP / 0 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe |
| Gimmicks | tera: water |
Moveset
- Sleeppowder
- Solarbeam
- Sludgebomb
- Earthpower
3. Houndoom (Houndoom)
| Field | Value |
|---|---|
| Species | houndoom |
| Nickname | — |
| Gender | MALE |
| Level | 80 |
| Shiny | Yes |
| Ability | Solarpower |
| Held Item | Houndoominite |
| Nature | Timid |
| EVs | 252 SpA / 4 SpD / 252 Spe |
| IVs | 31 HP / 0 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe |
| Gimmicks | — |
Moveset
- Flamethrower
- Darkpulse
- Shadowball
- Sludgebomb
4. Gougingfire (Gougingfire)
| Field | Value |
|---|---|
| Species | gougingfire |
| Nickname | — |
| Gender | GENDERLESS |
| Level | 80 |
| Shiny | Yes |
| Ability | Protosynthesis |
| Held Item | Choice Band |
| Nature | Jolly |
| EVs | 252 Atk / 4 SpD / 252 Spe |
| IVs | 31 all |
| Gimmicks | — |
Moveset
- Ragingfury
- Dragonclaw
- Morningsun
- Burningbulwark
5. Incineroar (Incineroar)
| Field | Value |
|---|---|
| Species | incineroar |
| Nickname | — |
| Gender | MALE |
| Level | 80 |
| Shiny | Yes |
| Ability | Intimidate |
| Held Item | Incinium Z |
| Nature | Impish |
| EVs | 252 HP / 128 Def / 128 SpD |
| IVs | 31 all |
| Gimmicks | — |
Moveset
- Partingshot
- Fakeout
- Flareblitz
- Darkestlariat
6. Walkingwake (Walkingwake)
| Field | Value |
|---|---|
| Species | walkingwake |
| Nickname | — |
| Gender | GENDERLESS |
| Level | 80 |
| Shiny | No |
| Ability | Protosynthesis |
| Held Item | Choice Scarf |
| Nature | Modest |
| EVs | 252 SpA / 4 SpD / 252 Spe |
| IVs | 31 HP / 0 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe |
| Gimmicks | — |
Moveset
- Dracometeor
- Hydrosteam
- Flamethrower
- Dragondance
Competitive Analysis
Game Plan
- Primary field plan: Harsh sun support enables specific sweepers and chip pressure.
- Spread damage is a major pressure point through Precipiceblades.
Win Conditions
- Setup-based win conditions are present: Dragondance.
- Priority pressure can close games or deny low-HP pivots: Fakeout.
Threat Profile
- Choice items create immediate damage or speed pressure, but can be punished through positioning.
- Z-Move access creates one-time burst turns that can remove key defensive pieces.
- Mega Evolution changes matchup dynamics and should be scouted before committing resources.
Player Preparation Notes
- Treat this as a doubles encounter first: board positioning matters more than one-on-one type advantage.
- Identify the most important tempo piece early, then either remove it or force it into defensive play.
- Preserve answers to the trainer's strongest endgame attacker instead of trading them too early.
- If the trainer has field control, avoid giving free turns to weather, terrain, or speed-control setters.
Technical Notes
- Source trainer file:
data/rctmod/trainers/tdc_e4_allahu.json - Source progression file:
data/rctmod/mobs/trainers/single/tdc_e4_allahu.json