Skip to main content

Campaign Progression

The campaign follows a fixed progression based on trainer unlocks.

Structure

  • Linear progression gated by victories
  • Each trainer unlocks the next through requiredDefeats
  • Level caps increase steadily
  • Difficulty spikes occur at key milestones

Design Philosophy

  • Early game: introduction to mechanics
  • Mid game: synergy and positioning
  • Late game: optimized teams and pressure
  • Endgame: full competitive execution

Notes

  • No grinding-based progression
  • Skill-based advancement
  • Battles are designed to test decision-making