Campaign Progression
The campaign follows a fixed progression based on trainer unlocks.
Structure
- Linear progression gated by victories
- Each trainer unlocks the next through
requiredDefeats - Level caps increase steadily
- Difficulty spikes occur at key milestones
Design Philosophy
- Early game: introduction to mechanics
- Mid game: synergy and positioning
- Late game: optimized teams and pressure
- Endgame: full competitive execution
Notes
- No grinding-based progression
- Skill-based advancement
- Battles are designed to test decision-making