Doubles, strategies and gimmicks
Two slots, one plan
All 27 encounters use GEN_9_DOUBLES. Version 2.0 adds 56 opening actions in total, including Fake Out, Tailwind, stat setup and weather combinations.
What scripts do
Each trainer shares a short sequence across both slots. It is not a complete turn-by-turn plan: there are no fixed targets, conditions or loops, and Fake Out does not automatically repeat after switching. Protect, immunity, Taunt, weather and other normal rules can make a move fail.
Mega, Tera and Z-Moves
Teams contain items and settings for these mechanics and depend on Mega Showdown and ZA Mega. Activation depends on RCT; all mechanics are not guaranteed in the same fight. The inspected RCT prevents Tera after Mega for the same trainer.
VGC inspiration
Do not assume official tournament rules, forced bring-four selection, bans or normalized level 50.