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Battle Format

Core Rules​

  • Double battles only (VGC-style)
  • AI-controlled trainers
  • No single battles

Mechanics Enabled​

  • Terastallization
  • Mega Evolution
  • Z-Moves

These mechanics coexist to increase strategic depth.

AI Behavior​

  • Trainers use optimized movesets
  • Item usage is conditional
  • Teams are built with synergy in mind

Design Goal​

Simulate competitive Pokémon gameplay within Cobblemon.