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Doubles, strategies and gimmicks

Two slots, one plan​

All 27 encounters use GEN_9_DOUBLES. Version 2.0 adds 56 opening actions in total, including Fake Out, Tailwind, stat setup and weather combinations.

What scripts do​

Each trainer shares a short sequence across both slots. It is not a complete turn-by-turn plan: there are no fixed targets, conditions or loops, and Fake Out does not automatically repeat after switching. Protect, immunity, Taunt, weather and other normal rules can make a move fail.

Mega, Tera and Z-Moves​

Teams contain items and settings for these mechanics and depend on Mega Showdown and ZA Mega. Activation depends on RCT; all mechanics are not guaranteed in the same fight. The inspected RCT prevents Tera after Mega for the same trainer.

VGC inspiration​

Do not assume official tournament rules, forced bring-four selection, bans or normalized level 50.

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